Devlog #2


I decided to work on the technical component of the game for more convenient testing and added "debug mode" which is enabled in the main menu of the game, although I added the ability to change any values, I already regret it and in the next update I will remove this feature and add it to the developer console that I have already started developing (part of the code is in the new update ).

I also added the death screen, now there will be no critical errors at death. After death, it is possible to restart the game (you will be thrown into the main menu) .

Now, with critical errors, the game crashes and not just freezes, the timer runs for 3 seconds and after closing .

I've been working on SCP 914 for a while, but it's still malfunctioning, which is really very difficult. The possibility of cutting him out of the game is being considered.

There was also a switch to 16:9, and don't be afraid if your monitor is smaller than this ratio, the game will adapt to your monitor.

The time to stop in front of the Tesla has been increased from 1 second to 1.3 seconds.

Also reduced asset resolution to optimize weight

I plan to add inventory to the game (I forgot it), resolve the issue of SCP 914, add the possibility of escaping from LCZ, add a developer console, consider the possibility of a port to phones, as well as possible recycling of sprites from arrows that move around the complex, add more rooms, add a menu for escape, add a screamer when dying from SCP 173 and a Russian localization is planned.

Get SCP : Alpha Warhead